Rilkin the Burrow Maker

She smiles slowly, the haze of purple smoke swirls a halo of a pungent smell, the smell of fish chowder bubbles from the fire, she waves to you, welcoming you to her inn.

Description:

Armor Class: 11 (Padded)

Hit Points: 110 (20d8 +20)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

10 (+0)

DEX

10 (+0)

CON

12 (+1)

INT

8 (-1)

WIS

12 (+1)

CHA

14 (+2)




Skills: Intimidation +4 Insight +3 Persuasion +4

<!— Skills and proficiencies —>

Challenge: 2 (450 XP)

<!— - Racial Abilities -—>

Racial Features

Ability Modifiers: +2 Str, -2 Int

Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.

Menacing: You have proficiency in the intimidate skill. (even if DMG didn’t say so, all the orcs on MM got intimidation)

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Orc.


Special Abilities

The first to know: All the gossip from the city cames to the tavern first.
I know a guy: Due to his job, a innkeeper has some known contacts on the underworld. With a proper gold or persuation, he can make things happen.


<!— Actions —>

Actions


Multiattack. The Innkeeper-Barmaid makes four weapon melee attacks or four ranged attacks.

Dagger. Melee Weapon Attack +2 to hit, range 20/60, one target. Hit: 2 (1d4 +0 ) piercing damage.

Properties: Thrown: range 20/60, Finesse, Light, It’s actually a kitchen knife,