The Kamal Valley
Gothi Gassead Brownstone
He watches the sea, mutter to himself, pulls at his graying beard, he speak of his dreams.
Medium humanoid (dwarf), lawful good
|14 (+2)||11 (+0)||14 (+2)||10 (+0)||11 (+0)||10 (+0)|
Dwarven Resilience. The dwarf has advantage on saving throws against poison.
Stonecunning. Whenever the dwarf makes an Intelligence (History) check related to the origin of stonework, it is considered proficient in the History skill and add double its proficiency bonus to the check, instead of its normal proficiency bonus.
Wall Barrier. With every ally that is 5 feet away from the dwarf that has a shield, the dwarf gains a +1 to its AC (to a maximum of a +3 bonus). The dwarf must be wielding a shield to gain this benefit.
Multiattack. The dwarf makes two melee attacks, only one of which can be with its shield bash.
Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target Large or smaller, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Parry. The dwarf adds 2 to its AC against one melee attack that would hit it. To do so, the dwarf must see the attacker and be wielding a melee weapon.
The Gothi are the heads of the family, dwarfs who have lived long enough, and pleased the ancestors well enough to earn enough Prestige to be considered Paragons of the Clan Family.
Gassead has been dreaming of the Ancient Crypt cities his whole life, as a Gothi he has the ability to go up to the peaks with troops and the reasources to find his dreams.
The Explorator guild is wanting more than anything to escape the cycle of violence of the Valley and has thrown themselves at the project, even if it might be more than a fool’s errand.
Most of the Brownstone soldiers are unwilling to enter the Crypt City, their ancestors warn of it.