The Kamal Valley
Gothi Gassead Brownstone
He watches the sea, mutter to himself, pulls at his graying beard, he speak of his dreams.
Armor Class: 16 (Ring mail, Shield)
Hit Points: 170 (20d8 +80)
Speed: 25ft (7,5m / 5 sqr)
Ability Modifiers: +2 Str, +2 Con
Dwarven Resilience: advantage on saving throws agains poison and resistance against poison damage.
Stonecunning: proficiency on History checks related on stoneworks and add double proficiency on it.
Tools Proficiency: smith’s tools, brewer’s supplies or mason’s tools
Dwarven Combat Training: proficiency with the battleaxe, handaxe, throwing hammer, and warhammer. (not considered for template)
Dwarven Armor Training: proficiency with light and medium armor (not considered for template)
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Dwarvish
City Defender: The soldier can have proper housing and medical care inside the barracks of their nation without spending money.
Military Training: In case of need the soldier can only eat and drink half of the normal needed food for CON days. He can also do a forced march the double time than a normal adventurer.
Tool Proficiency: The soldier is proficient with Vehicles (land).
<!— Actions —>
Multiattack. The Soldier makes four weapon melee attacks or four ranged attacks.
Shortsword. Melee Weapon Attack +9 to hit, reach 5 ft, one target. Hit: 9 (1d6 +6 ) slashing damage.
Properties: Finesse, Light,
Light Crossbow. Ranged Weapon Attack +5 to hit, range 80/320, one target. Hit: 6 (1d8 +2 ) piercing damage.
Properties: Ammunition: range 80/320, Loading, Two-handed,
The Gothi are the heads of the family, dwarfs who have lived long enough, and pleased the ancestors well enough to earn enough Prestige to be considered Paragons of the Clan Family.
Gassead has been dreaming of the Ancient Crypt cities his whole life, as a Gothi he has the ability to go up to the peaks with troops and the reasources to find his dreams.
The Explorator guild is wanting more than anything to escape the cycle of violence of the Valley and has thrown themselves at the project, even if it might be more than a fool’s errand.
Most of the Brownstone soldiers are unwilling to enter the Crypt City, their ancestors warn of it.