The Kamal Valley
Chalilae Blaerael E Inthigg
"Hello. Welcome. Thank You. Come again. Goodbye." She responds with from where she works behind the desk. The soft sparks of the enchantment work flash. Drawing her eyes but her ears twitch with your every movement. You feel her tracking you by sound.
Armor Class: 11 (Padded)
Hit Points: 110 (20d8 +20)
Speed: 30ft (9m / 6 sqr)
<!— Attributes —>
Ability Modifiers: +2 Dex, +1 Cha
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Superior Darkvision: 120ft (36m / 24sqr)
Sunlight Sensitivity: Disvantage on attack rolls and wisdom perception (sight) when your target is on direct sunlight
Trance: meditate for 4 hours instead of sleep.
Keen Senses: proficiency in the Perception skill.
Drow Weapon Training: proficiency with the rapiers, shortswords, and hand crossbows (not considered for template)
Drow Magic: know Dancing Lights cantrip, once per day can cast Faerie Fire (if CR is greater than 3) and Darkness, also once per day (if CR is greater than 5). Charisma as spellcasting ability for those spells
Languages: speaks Elvish and Undercommon.
I Know my job: If the artisan don’t have a item that can be made with a tool that he is proficient, he know with some precision where, how long and how much it will take to find/make it. He must make a WIS check vs CD to succeed, the DM must choose the DC acordingly to the item rarity. He is considered proficient with that check.
And we make our profession: Mostly of the artisans are members of a guild and they can easly send messages to each other within a normal horse travelling day without spending money. This can be used to alarm others from thieves and burglars, or any other news.
Tool Proficiency: The artisan is proficient with a number of tools equal to his WIS modifier (at least one). He can also choose to spent ‘two’ of this points to be expetise with a tool, doubling its proficiency.
<!— Actions —>
Multiattack. The Artisan makes four weapon melee attacks or four ranged attacks.
Light Hammer. Melee Weapon Attack +2 to hit, Light, one target. Hit: 2 (1d4 +0 ) bludgeoning damage.
Properties: Light, Thrown: range 20/60,